Mobile Products

Immersive AR and VR experiences that users remember

We build augmented and virtual reality apps for phones, tablets, and headsets - from product visualizers and virtual try-on to training simulations and location-based experiences.

Trusted by companies that ship production software on deadline

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What's included

Everything you need, nothing you don't

We scope each engagement precisely so you get senior-level work on the capabilities that matter.

  • 3D visualization

    Photorealistic product models users can rotate, zoom, and explore in AR - reducing returns and boosting purchase confidence.

  • Spatial computing

    Room-scale tracking, plane detection, and occlusion so digital objects sit naturally in the user's physical environment.

  • Product try-on

    Virtual fitting for eyewear, makeup, furniture, and apparel - face and body tracking that feels accurate and fun.

  • Training simulations

    Hands-on VR modules for safety drills, equipment operation, and soft skills - with progress tracking and scoring.

  • Location-based AR

    GPS and beacon-triggered experiences for retail, tourism, and events - content that activates when users arrive on site.

  • Hand tracking

    Natural gesture input without controllers - pinch, grab, and point interactions that feel intuitive on Quest and mobile AR.


From 3D concept to immersive launch

We prototype in Unity or WebXR within the first week - so you experience the interaction design on a real device before committing to full production.

  • Week 1: Experience design & 3D asset plan

    We define interaction flows, identify 3D asset needs, and deliver a clickable AR/VR prototype you can test on target hardware.

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  • Weeks 2-10: Development & device optimization

    Scene rendering, tracking, and UI ship in weekly builds optimized for frame rate on phones, tablets, and headsets.

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  • Launch: Store deployment & analytics

    We submit to App Store, Play Store, or Meta Quest Store, set up session analytics, and tune performance based on real user data.

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Pablo
Renting is local, so search had to understand a place and a date range as one question rather than two filters. Mirimera built the marketplace and the software our suppliers run on, and because it is one system underneath, nothing has ever had to be kept in sync.

- Pablo

CEO, Big Rentals

Tech stack

The AR/VR stack for immersive mobile experiences

Platform-native AR frameworks plus cross-platform 3D engines - chosen for tracking accuracy, rendering performance, and content pipeline flexibility.

  • ARKit

    ARKit

    Apple's AR framework for world tracking, face detection, LiDAR scanning, and RealityKit rendering on iOS.

  • ARCore

    ARCore

    Google's AR platform for Android with cloud anchors, depth API, and geospatial positioning.

  • Unity

    Unity

    Cross-platform 3D engine for VR headsets, mobile AR, and interactive training simulations.

  • Three.js

    Three.js

    WebGL library for browser-based 3D and WebXR experiences without app store installation.

  • WebXR

    WebXR

    Web standard for immersive VR and AR in browsers - reach users without a native app download.

  • Blender

    Blender

    Open-source 3D modeling and animation for creating optimized assets ready for real-time rendering.

Ready to build an AR or VR experience?

Book a free 30-minute call. We'll explore your use case, recommend the right platform, and outline a prototype-to-launch plan.