We build augmented and virtual reality apps for phones, tablets, and headsets - from product visualizers and virtual try-on to training simulations and location-based experiences.
Trusted by companies that ship production software on deadline
















We scope each engagement precisely so you get senior-level work on the capabilities that matter.
Photorealistic product models users can rotate, zoom, and explore in AR - reducing returns and boosting purchase confidence.
Room-scale tracking, plane detection, and occlusion so digital objects sit naturally in the user's physical environment.
Virtual fitting for eyewear, makeup, furniture, and apparel - face and body tracking that feels accurate and fun.
Hands-on VR modules for safety drills, equipment operation, and soft skills - with progress tracking and scoring.
GPS and beacon-triggered experiences for retail, tourism, and events - content that activates when users arrive on site.
Natural gesture input without controllers - pinch, grab, and point interactions that feel intuitive on Quest and mobile AR.
We prototype in Unity or WebXR within the first week - so you experience the interaction design on a real device before committing to full production.
We define interaction flows, identify 3D asset needs, and deliver a clickable AR/VR prototype you can test on target hardware.
Scene rendering, tracking, and UI ship in weekly builds optimized for frame rate on phones, tablets, and headsets.
We submit to App Store, Play Store, or Meta Quest Store, set up session analytics, and tune performance based on real user data.

Renting is local, so search had to understand a place and a date range as one question rather than two filters. Mirimera built the marketplace and the software our suppliers run on, and because it is one system underneath, nothing has ever had to be kept in sync.
- Pablo
CEO, Big RentalsPlatform-native AR frameworks plus cross-platform 3D engines - chosen for tracking accuracy, rendering performance, and content pipeline flexibility.
Apple's AR framework for world tracking, face detection, LiDAR scanning, and RealityKit rendering on iOS.
Google's AR platform for Android with cloud anchors, depth API, and geospatial positioning.
Cross-platform 3D engine for VR headsets, mobile AR, and interactive training simulations.
WebGL library for browser-based 3D and WebXR experiences without app store installation.
Web standard for immersive VR and AR in browsers - reach users without a native app download.
Open-source 3D modeling and animation for creating optimized assets ready for real-time rendering.
Book a free 30-minute call. We'll explore your use case, recommend the right platform, and outline a prototype-to-launch plan.